Turn one illustration into an animated 2D mesh avatar with a coding agent and a local editor
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Updated
Nov 6, 2026 - TypeScript
Turn one illustration into an animated 2D mesh avatar with a coding agent and a local editor
[CVPR'22] ICON: Implicit Clothed humans Obtained from Normals
A prototyped framework for deforming meshes in the editor and at runtime in Unity. Not in development anymore, but it's still pretty awesome!
MACH: MDO of Aircraft Configurations with High fidelity
DeepMetaHandles: Learning Deformation Meta-Handles of 3D Meshes with Biharmonic Coordinates
Source Codes for Injective Deformation Processing (IDP) with Incremental Potential Contact (IPC)
A implemetation of deformation graph which was widely used in mesh deformation and non-rigid reconstruction
Implementation of the embedded deformation algorithm
A C++ header-only implementation of "Deformation Transfer for Triangle Meshes"
OpenCVを用いてメッシュ変形を行うサンプル
As-Rigid-As-Possible Surface Deformation, an iterative mesh processing scheme in which the shape is stretched or sheared while the local rigidity is being preserved.
A small AI framework and implementation of behaviour trees and dynamic mesh deformation in Unity.
Open-source soft body plugin for Unreal Engine 5.6–5.8, with a Unity URP beta: hands and objects dent, bulge and drag the skin, and the flesh jiggles as it moves. MIT License.
A customizable jelly/soft-body physics implementation for 3D objects in Unity using vertex manipulation and spring physics for realistic deformation effects.
A Simulation System for Physics-Based 3D Mesh Deformation
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