A complete audio solution for Godot 3.3.x, making procedural sound and adaptive/procedural music possible with a few nodes and a couple lines of code.
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Updated
Mar 16, 2022 - GDScript
A complete audio solution for Godot 3.3.x, making procedural sound and adaptive/procedural music possible with a few nodes and a couple lines of code.
Local AI BGM and sound effects for Claude Code and any MCP client. Stable Audio 3 on Apple Silicon (MLX) and Windows NVIDIA GPUs (PyTorch). No cloud, no API key.
A Bevy plugin to use Kira for game audio
Wwise Integration for the Godot Engine
Free, open-source, local alternative to ElevenLabs and Suno. AI sound effects, music with lyrics, text-to-speech and voice cloning on your own GPU (Stable Audio, ACE-Step and more). No account, no credits, offline. Windows/macOS app, HTTP API and a 21-tool MCP server for Claude Code and Cursor.
FMOD Studio middleware integration and scripting API bindings for the Godot game engine.
The Game Developers Conference (GDC) 中英文摘要索引
Wwise-MCP is a Model Context Protocol (MCP) server that enables large language models (LLMs) to interact with the Wwise Authoring application. It exposes a set of tools built on a custom Python WAAPI library, allowing MCP clients such as Claude or Cursor to automate and compose complex, multi-step Wwise workflows.
An Agent Skill that writes original instrumental music as editable notes, then performs, mixes and masters it on free sampled instruments (CC0 or free for any use) and synthesizers. MIDI, stems and game loops; no audio-generation model.
Audio implementation tools for FMOD and Unity
a real-time music engine.
VST plugin host for Unity engine. Supports 64bit VST2 plugins on Windows only. Does not support Midi input to plugins at this stage.
Ultimate Streamer Voice Lab 2026: AI TTS, Soundboard & Voice Modulator Pro Toolkit
Code for the "NoiseBandNet: Controllable Time-Varying Neural Synthesis of Sound Effects Using Filterbanks" paper.
Midi file player for unity. Allows import of type zero and one midi files and playing them via midi outputs. Also provides code for creating procedural music using midi.
FINAL FANTASY RESONANCE Audio Crackling Check — Windows PC troubleshooting guide for intermittent audio noise on certain CPU configurations.
Wwise plugin that runs RAVE models, enabling real-time timbre transfer via neural audio synthesis in a game audio setting
Offline Engine Simulator to Unity audio-bank generator with seamless RPM/load WAV loops.
Zero-dep, tree-shakeable Web Audio library with synthesised UI presets, buses + ducking, polyphony cap, throttle, jitter, fades, pan, sprites, OfflineAudioContext render-to-WAV, AnalyserNode tap, prefers-reduced-motion + SSR-safe. Strict TypeScript.
Game sound effects and music as code: a synth DSL that exports WAV/OGG, looping chiptune songs and audio-sprite banks, with spectrogram previews and a live player. Sibling of vex.
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