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A modern, self-hosting Object Pascal compiler built for the 2020s. Zero legacy, full ARC, and unified UTF-8.

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Blaise Pascal Compiler

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The Pascal you love, reimagined for the modern era.

Blaise is a next-generation Object Pascal compiler built from the ground up to eliminate decades of legacy baggage. It prioritizes developer productivity, memory safety, and high-performance execution.

✨ The Vision

The Object Pascal ecosystem has two options: Embarcadero Delphi (proprietary, Windows-first) and Free Pascal (open source but carrying 30 years of accumulated complexity — five language modes, five string types, and thousands of include files).

This compiler takes a different approach:

  • One language mode. No {$mode} switches; no legacy dialect support.

  • One string type. UTF-8 reference-counted string and 0-based indexing. RawBytes for binary data.

  • Type names that say what they mean. Int / UInt are the machine’s pointer-sized integers; Int8 .. Int64, UInt8 .. UInt64, Float32 and Float64 state their width, and Float is always Float64. FPC’s Integer was frozen at 32 bits two decades ago; the classic names are retired to an opt-in ClassicPascalTypes unit (see the design).

  • One memory model. Automatic reference counting applies uniformly to strings, classes, and interfaces. No manual/auto split between TObject and TInterfacedObject; [Weak] breaks cycles. Free is retained as a synonym for immediate release.

  • Clean interfaces. No COM GUIDs; interface dispatch via compile-time vtable mapping.

  • Reified generics. Monomorphization at compile time — no type erasure.

  • Modern build system. PasBuild with project.xml; no makefiles.

  • First-class debugger. OPDF is the default debug format; DWARF is not required.

See docs/design.adoc for the full architecture and implementation plan.

The result — A modern, cross-platform Object Pascal compiler that generates native code directly, with its own assembler and linker. Single language mode, single string type, zero-GUID interfaces, reified generics, and first-class OPDF debug format support — including full source-level debugging of incrementally-compiled multi-unit programs.

🚀 Project Status

  • Self-Hosting: Yes. Blaise bootstraps and recompiles itself with byte-for-byte fixpoint. FPC is no longer required — the entire toolchain runs on Blaise alone.

  • Testing: 5161+ compiler tests and 389 stdlib tests, and growing (Test-Driven Development from day one). The test suite itself compiles under Blaise, and runs in CI on Linux, FreeBSD and macOS.

  • Backends: A direct native code generator for x86-64 and arm64. Blaise started out on QBE, which got it running with the least effort while the native backend was built; as planned, QBE was removed in v0.15.0 once the native backend had caught up (see docs/toolchain-independence.adoc).

  • Targets: Three targets — macOS arm64 (the primary development host since v0.15.0), Linux x86_64 and FreeBSD x86_64 — with cross-compilation between them using no external tools or packages: the internal assembler and linker produce the foreign binary directly, and the self-hosting fixpoint is verified on all three operating systems.

  • Standard library: A growing opt-in stdlib — generics collections, JSON (DOM + parser + writer), SHA-1 and Base64, RFC 4122 UUIDs, TCP sockets, WebSockets, a minimal HTTP/1.1 server, and a blaise.testing unit-test framework.

Phase Goal Status

1

Bootstrap pipeline — Hello World on Linux x86_64 via PasBuild

Complete ✅

2

Type system — classes, records, ARC, exceptions

Complete ✅

3

Generics + zero-GUID interfaces

Complete ✅

4

OPDF debug info emission

Complete ✅

5

Self-hosting

Complete ✅

6

Language improvements + expand RTL & StdLib + bug fixing

Ongoing 🔄

7

Native backend feature parity (default backend, internal assembler + linker)

Complete ✅

8

FreeBSD x86_64 target — self-hosting fixpoint + full test suite on FreeBSD, bidirectional cross-compilation

Complete ✅

9

Windows + macOS ARM64 targets

macOS ARM64 complete ✅ (v0.15.0); Windows planned

10

LSP + VS Code extension

Planned

11

Migration analyser for FPC/Delphi codebases

Planned

What Is Dropped From Classic Pascal

Feature Reason for removal

ShortString, AnsiString, WideString, UnicodeString

Replaced by a single UTF-8 reference-counted string type

with statement

Source of hard-to-diagnose symbol resolution bugs; breaks static analysis

Old-style object types

Use record (stack/value) or class (heap/reference) instead

COM-style interface GUIDs

Interface dispatch via compile-time vtable; GUIDs are unnecessary complexity

Multiple language modes

One dialect, maintained well, beats five dialects maintained poorly

assign, reset, rewrite, blockread

Replaced by a stream-based I/O RTL

TObject vs TInterfacedObject split

One unified class model under automatic reference counting; [Weak] breaks cycles

Extended (80-bit x87), Real, Comp, Currency

Extended exists only on x86; floats are Float32 / Float64, and Float is always Float64. Currency gives way to a stdlib decimal type. ClassicPascalTypes maps Extended and Real to Float64 for ported code

Classic integer and float names (Integer, Cardinal, LongInt, SmallInt, Word, Double, …​)

Retired in favour of names that state their width (Int32, UInt32, Int16, UInt16, Float64, …​) and the pointer-sized Int / UInt. They remain available through the opt-in ClassicPascalTypes unit; BlaiseGuard rule BL-2006 suggests each replacement. Byte stays.

📢 Community

The core architecture is still being finalised, so the project is not yet accepting code contributions. Feedback on language design, syntax choices, and the future direction of Blaise is very welcome — please use the Discussions tab on GitHub.

Repository Layout

This project uses PasBuild’s multi-module layout. Each subdirectory with a project.xml is an independent module; the root project.xml is the aggregator.

project.xml                       Root aggregator (packaging=pom)
│
├── compiler/                     The compiler binary (packaging=application)
│   ├── project.xml
│   └── src/
│       ├── main/pascal/          uLexer, uParser, uAST, uSemantic, blaise.codegen.native.*, ...
│       │                         plus the RTL units (runtime.*.pas, rtl.platform.*.pas)
│       └── test/pascal/          Test suite (blaise.testing, compiled by Blaise)
│
├── runtime/                      RTL build module (packaging=library)
│   ├── project.xml
│   └── src/
│       └── test/pascal/          Runtime tests (punit, compiled by Blaise)
│
├── stdlib/                       Standard library — opt-in via uses clause
│   ├── project.xml
│   └── src/
│       ├── main/pascal/          sysutils.pas, classes.pas, math.pas, ...
│       └── test/pascal/          Stdlib tests (blaise.testing, compiled by Blaise)
│
├── tools/
│   └── migration-analyser/       FPC/Delphi migration report tool (packaging=application)
│       ├── project.xml           depends on compiler module
│       └── src/
│           ├── main/pascal/
│           └── test/pascal/
│
└── docs/                         Design documents and specifications

PasBuild compiles each module to its own target/ subdirectory. Build output is never committed to the repository.

Building

Prerequisites

  • A previously released Blaise binary (see releases/)

  • PasBuild 1.10.1 or later, the build tool, installed separately. Its releases page has prebuilt Linux x86_64 and macOS arm64 binaries; elsewhere build it from source, which needs Free Pascal 3.2.2 or later (FPC builds PasBuild only; it plays no part in building Blaise). On macOS, scripts/macos-dev.sh can also be used instead (see below).

  • No C compiler and no make: the compiler builds its RTL from source and assembles and links with its own internal assembler and linker. A C compiler is used only when you ask for one with --assembler external or --linker external.

Note
FPC is not required. Blaise is fully self-hosting — each release binary compiles the next version. The bootstrap chain starts from the binary in releases/.

Bootstrap from a release

Bootstrapping is a single step — the compiler compiles the RTL from source on demand, so there is no separate runtime build to do first:

# Resolve the newest release binary (substitute the path below for $RELEASE).
RELEASE=$(ls -d releases/v*/ | sort -V | tail -1)blaise   # e.g. releases/v0.12.0/blaise

# Compile the compiler using the release binary (needs no external assembler
# or linker)
$RELEASE \
  --source compiler/src/main/pascal/Blaise.pas \
  --unit-path compiler/src/main/pascal \
  --unit-path stdlib/src/main/pascal \
  --output compiler/target/blaise

Bootstrap a development checkout

The procedure above works while the latest release binary is new enough to compile the current source. Between releases that ceases to hold: once a commit teaches the parser a new feature and a later commit uses it in the runtime/compiler, the release binary can no longer build master directly.

scripts/rolling-bootstrap.sh rebuilds the chain commit-by-commit from the last release binary up to the checked-out revision, producing a working -pre bootstrap binary. See scripts/BOOTSTRAP.adoc for the prerequisite (placing the release binary under releases/) and usage.

Build via PasBuild

PasBuild can drive the full compile and test cycle using a Blaise binary:

pasbuild compile -m blaise-compiler --compiler compiler/target/blaise
pasbuild test -m blaise-compiler --compiler compiler/target/blaise

PasBuild works the same on macOS. scripts/macos-dev.sh is an alternative there that drives the compiler directly and needs no PasBuild:

scripts/macos-dev.sh compile     # build compiler/target/blaise
scripts/macos-dev.sh test        # build and run the compiler test suite

Run tests

pasbuild test -m blaise-compiler --compiler compiler/target/blaise

Verify self-hosting fixpoint

After any compiler change, verify that the compiler reproduces itself: the built compiler (stage-1) compiles the compiler into a stage-2 binary, stage-2 compiles it again into stage-3, and the two binaries must be byte-identical:

./scripts/fixpoint-binary.sh --compiler compiler/target/blaise   # BINARY_FIXPOINT_OK

--target <os>-<cpu> (for example macos-arm64 or freebsd-x86_64) checks a cross-compiled container instead of the host’s. On macOS, scripts/macos-dev.sh fixpoint runs the same check, and --install then copies the verified stage-2 binary to compiler/target/blaise.

The other fixpoint scripts guard narrower paths and are run by hand (CI runs fixpoint-binary.sh on Linux, and the same self-host check on macOS and FreeBSD). Each uses the compiler at compiler/target/blaise and prints its *_OK marker on success. They are written to run on Linux, FreeBSD and macOS (all five pass on macOS arm64).

Script What it checks Needs

fixpoint-binary.sh

Stage-2 and stage-3 compiler binaries are byte-identical (the main check; CI runs it for the host and for macos-arm64).

The compiler only

fixpoint-warmcache.sh

Rebuilding the whole compiler against its own cached unit interfaces (--unit-cache) gives a correct compiler; catches interface writer/reader mismatches that a cold build never exercises.

The compiler only

fixpoint-initorder.sh

Unit initialisation runs in dependency order however units are split between the cache and source.

The compiler only

fixpoint-native.sh

Stage-2 and stage-3 emit identical assembly text.

An external C toolchain (cc, or $CC) to assemble and link

fixpoint-native-internal.sh

The internal assembler and linker produce a program that behaves like the external toolchain’s.

An external C toolchain (cc, or $CC) for the reference build

Running the compiler

Once built, the compiler binary is at compiler/target/blaise.

# Compile a single-file program (no external tools)
compiler/target/blaise --source Hello.pas --output Hello

# Compile with unit search paths
compiler/target/blaise --source MyApp.pas \
  --unit-path src/units \
  --output MyApp

# Print the generated assembly (a debugging aid — no binary is built)
compiler/target/blaise --source Hello.pas --emit-asm
Note

--emit-asm is a debugging aid, not a build step: it prints the generated assembly and produces no binary. Always build with --output, which lets the compiler own the whole pipeline.

In particular, do not hand-assemble and link that output with gcc. The compiler compiles the RTL from source on demand into a target-keyed object cache, so a manual link is both unnecessary and easy to get wrong (it was the cause of issue #180).

What the compiler does need is the RTL source to be reachable — via --rtl-src DIR, $BLAISE_RTL_SRC, or a blaise.cfg beside the binary (the release tarballs ship one, so an extracted release works with zero flags). The binary finds its own directory however it is started: by path, from $PATH, or through a symlink such as /usr/local/bin/blaise.

The RTL object cache lives in an rtl/ directory beside the binary. When that directory is not writable (a root-owned install, say), the compiler uses $XDG_CACHE_HOME/blaise/rtl, or ~/.cache/blaise/rtl, instead. --rtl-cache DIR, rtl-cache=DIR in blaise.cfg or $BLAISE_RTL_CACHE choose the location explicitly.

Examples

Standalone Blaise projects that show the language, the async/fibre runtime, and the standard library used in real applications:

  • blaise-microservice-demo — a port of the Java Virtual Threads "API aggregator" demo. An HTTP server whose /aggregate endpoint fans out three concurrent downstream calls that complete in ~2 s wall-clock (not 6 s) via the fibre TTaskGroup nursery and the M:N scheduler, plus a mini-Gatling load generator that ramps to 6000 concurrent virtual users on a handful of OS threads — no framework, no GC. Includes a side-by-side Blaise-vs-Java comparison.

  • luhmann — a Zettelkasten note server. Turns a directory of AsciiDoc notes into a linked web of pages served over HTTP, with an interactive note graph and a JSON API, rendering the whole collection concurrently at start-up.

Licence

Apache License v2.0 with Runtime Library Exception. See LICENSE.


Built with ❤️ for the Pascal community by Graeme.

About

A modern, self-hosting Object Pascal compiler built for the 2020s. Zero legacy, full ARC, and unified UTF-8.

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